![]() ![]() Partial levels are ignored (for example, if a mission ends at Awakening Level 4 plus 3 activity points, 4% gets added to the Total Awakening Level and the 3 activity points are discarded) For every full Awakening Level there is at the end of a Mission, 1% is added to the total Awakening level. The total world Necron Awakening on Silva Tenebris is also represented by a % bar at the top left in the Ship phase.Already-explored rooms can be returned to for free. Moving to a brand new room in the mission costs 2 activity points, every single round of combat with the Necrons costs 1 activity point, and certain choices in the Decision or Glyph rooms while exploring the tomb can also cost activity points. ![]() Awakening in a mission is tracked in Awakening Levels, starting at level 0 at the very beginning of a mission, and 5 points of activity will increase the Awakening level by 1 with each successive level granting more penalties during the mission.
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